namespace Dict.DataModel
{
    public class TableCopyTask
    {
		/// <summary>
		/// 副本id
		/// </summary>
		public string TaskId;
		/// <summary>
		/// 所属关卡id
		/// </summary>
		public string MissionId;
		/// <summary>
		/// 是否是BOSS
		/// </summary>
		public int IsBoss;
		/// <summary>
		/// 战斗场景
		/// </summary>
		public string SceneName;
		/// <summary>
		/// 英雄Id
		/// </summary>
		public string HeroId;
		/// <summary>
		/// 转身速度
		/// </summary>
		public double RotateSpeed;
		/// <summary>
		/// 喘息时间
		/// </summary>
		public double RestTime;
		/// <summary>
		/// 出生位置X(米)
		/// </summary>
		public double BornX;
		/// <summary>
		/// 出生位置Z(米)
		/// </summary>
		public double BornZ;
		/// <summary>
		/// 出生角度Y(0-360)
		/// </summary>
		public double BornAngle;
		/// <summary>
		/// 徘徊半径（米）
		/// </summary>
		public double WanderR;
		/// <summary>
		/// 徘徊速度(米/秒)
		/// </summary>
		public double WanderSpeed;
		/// <summary>
		/// 追逐半径
		/// </summary>
		public double PursueR;
		/// <summary>
		/// 追逐速度
		/// </summary>
		public double PursueSpeed;
		/// <summary>
		/// 视觉半径
		/// </summary>
		public double ViewR;
		/// <summary>
		/// 死亡特效
		/// </summary>
		public string DeadParticleId;
		/// <summary>
		/// 出生特效
		/// </summary>
		public string BornParticleId;
		/// <summary>
		/// 缩放系数
		/// </summary>
		public double Scale;
		/// <summary>
		/// 出生方式
		/// </summary>
		public int BornType;
		/// <summary>
		/// 掉落几率
		/// </summary>
		public string DropOdds;
		/// <summary>
		/// 特殊几率
		/// </summary>
		public string SpecialOdds;
		/// <summary>
		/// 首次掉落几率
		/// </summary>
		public string FirstDropOdds;
		/// <summary>
		/// 是否有首次助阵
		/// </summary>
		public int IsDemoFight;
		/// <summary>
		/// 下一关副本id
		/// </summary>
		public string NextTaskId;

    }
}

    